Dev Log #-1
Topic
Base promise of the game:
Cookie clicker but the cookie is a sphere that changes effects by the items/factories bought. Also in addition to VFX there would be following SFX for the effects that (if im not note-deaf) would create interesting music/soundtrack for the game. So as the player evolves the game changes with him.
Elements from Cookie Clicker:
- The main game loop
- Ascensions
- No minigames and things like farms/stock market etc... (yes... there is a stock market mechanic in Cookie Clicker)
Main game loop:
1. Accumulating resources (spheres)
2. Ascend (lost all temporal progress)
3. Upgrade permanent upgrades
4. Repeat
Plan to achieve R/C/A requirements
Required
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[R1]: The Cookie Clicker-esque games are easy to make for mobile platforms. Main difficulty would be scaling the VFX of the sphere.
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[R2]: Since I would like to focus on the sound desing for each upgrade etc. and have satisfying button press sounds (since its what you will hear the most) this point is taken care of.
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[R3]: Main problem could be overwhelming number of particles. But other then that there shouldnt be that many background processes.
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[R4]: Since the game will be only UI elements and then the sphere this will be also a focus. I will be probably have to create multiple layouts for different screen sizes.
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[R5]: With all the effects and UI elements I’m confident that I can find use for either UI Toolkit or DOtweening.
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[R6]: This depends on the impementation and not on the game itself. So it should be possible.
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[R7]: The controls are trivial (only mouse/touch).
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[R8]: For nice VFX it will be necessary to use URP.
Complex
- [C2]: Its a Cookie Clicker clone.
Additional
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[A1]: This is necessary for this type of games.
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[A3]: The sphere effects.
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[A6]: Because of the UI nature of the game, a stronger focus on tweening and “smoothing” everything might be necessary.
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[A10]: Since the gameplay itself is fairly trivial, I could try for really polished product.
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