Game Journal 4


Activity:
This was the finnishing week for the alpha version of the game. We decided to work together in one room so increase productivity. We focused on the core gameplay of the game and the key features of our game. The first was to finnish the variety of spells for each element. We sticked to only 4 elements, each having its unique effect. We planned to have also different behaviour for each projectile depending on its element but we had to scratch that idea because of insufficient time.  After creating all the spell prefabs I made the "pop" maps for each of the spell. I wanted to give each element a unique feel when casting so for example light spells are very jumpy and fast, while earth spells are slow but unpredictable. As an Osu! veteran I had some knowledge for this type of minigame, implementing the "pop" maps was quiete annoying since I had to insert X,Y coordinates manually but after some time I got used to it. After creating the "pop" maps we needed model for the enemies since until now they were just huge beans. I wanted to try new thing that I learned during GameJam so I opened Blender and made the enemy models. With the experience from GameJam it was faster then I anticipated, of course I had to cut on some details (mainly on the body itself) but the enemy model was finnished. After that we played with the balance and particles for the spells to make them j u i  c y.
Invested Hours:
As it was collaborative work we have decided on +30 hours of work. We had multiple sessions and meetups since we were joining 2 parts of our game. The behind mechanics which were designed by Vampire Domi and then the effects and particles which were made by me.
Outcome:
Alpha version for our game.

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