Game Journal 5


Activity:
After a feedback from testing we decided to make the maps a little bit easier for players. And made the spells even juicier for casting. Then we focused on the audio aspect of the game. This part took surprisingly a lot of time since we had to find and mix a lot of audi tracks to get the effect sounds for each of our element and spells. Then we played the game with the sounds, and oh my it was a new experience. Sometimes I would stop working only because I wanted to play the game and see and hear the spells in action. But after some playtesting for ourselves we had enough footage to make the trailer. Sadly at the presentation the audio was scuffed for unknown reason but atleast we got a few chuckles because of it.
Invested Hours:

  • +1h Bugfixing from testing
  • +1h Balancing
  • +6h Audio
  • +2h Making the trailer

Outcome:
Finalized version of the game with build uploaded on itch.io
Trailer for the game - link to trailer
Final division of labour:

Kinky Bunny
Vampire DomiTogether
Models
Casting system
Sound choice
Spell framework
Player controls
Music choice
Spell variety
Game director
Prefab creation
Level modifiers
UI
Sound implementation
Sprites, textures, skybox
Casting patterns ("pop" maps)
Enemy behaviour
Particle system
Terrain generation

Get Project C

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