Game Journal 5
Activity:
After a feedback from testing we decided to make the maps a little bit easier for players. And made the spells even juicier for casting. Then we focused on the audio aspect of the game. This part took surprisingly a lot of time since we had to find and mix a lot of audi tracks to get the effect sounds for each of our element and spells. Then we played the game with the sounds, and oh my it was a new experience. Sometimes I would stop working only because I wanted to play the game and see and hear the spells in action. But after some playtesting for ourselves we had enough footage to make the trailer. Sadly at the presentation the audio was scuffed for unknown reason but atleast we got a few chuckles because of it.
Invested Hours:
- +1h Bugfixing from testing
- +1h Balancing
- +6h Audio
- +2h Making the trailer
Outcome:
Finalized version of the game with build uploaded on itch.io
Trailer for the game - link to trailer
Final division of labour:
Kinky Bunny | Vampire Domi | Together |
Models | Casting system | Sound choice |
Spell framework | Player controls | Music choice |
Spell variety | Game director | Prefab creation |
Level modifiers | UI | |
Sound implementation | Sprites, textures, skybox | |
Casting patterns ("pop" maps) | Enemy behaviour | |
Particle system | Terrain generation |
Get Project C
Project C
More posts
- Game Journal 4May 24, 2023
- Game Journal 3May 24, 2023
- Game Journal 2May 10, 2023
- Game Journal 1Apr 27, 2023
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